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Trauma center second opinion plot
Trauma center second opinion plot










  1. #Trauma center second opinion plot full#
  2. #Trauma center second opinion plot series#

suit and feeds off of a universal power cell, but how a light bulb drains power at just over half the speed as sprinting and pumping oxygen while underwater do is anyone's guess. Supposedly, the flashlight is attached to Gordon's H.E.V. A lampshade is hung on it in Episode One, and it was spoofed in the webcomic Concerned, specifically issue 20, along with the fact that in Half-Life 2, the flashlight for some reason uses the same power source as the " sprint" and " oxygen" functions.

  • In Half-Life 2 and Episode One, it's played straight, draining quite fast and recharging just slightly faster.
  • Same goes for Shepard's Night-Vision Goggles in Opposing Force.

    #Trauma center second opinion plot full#

    Gordon's and Barney's lights have a limited runtime and recharge when off (all signified by the opacity of the flashlight's icon), though it can stay on for a good three minutes and recharges in less than a full one.

    trauma center second opinion plot

    The original and Blue Shift have a downplayed case.

    #Trauma center second opinion plot series#

  • The Half-Life series zig-zags the trope between titles.
  • They're not really for illumination, though, they're for setting things on fire.
  • Asterix & Obelix XXL has torches that only last a few seconds after being lit.
  • In Tomb Raider III, they last only half as long.
  • Tomb Raider II uses flares, which last for a good few minutes before burning out and are plentiful.
  • Fester's putting them in his mouth, which lights them, and it somehow makes them last much less than normal.
  • In Fester's Quest, you keep on having to collect light bulbs so you can see inside the darkened sewers.
  • After you burn one of the evil roots, you get an ability that makes killing enemies easy as long as you keep your eyes closed, so the flashlight sees less use. The flashlight operates on batteries, which you find scattered throughout the game and eventually run out of power if not used conservatively.

    trauma center second opinion plot

    It lasts at least a few screens before needing a refill.

    trauma center second opinion plot

    The lanterns in the other games last as long as you have Magic left, as they consume it to stay lit (the exception is The Legend of Zelda: Twilight Princess, where it consumes oil since Link doesn't have a proper Mana Meter).The lantern in The Legend Of Zelda C Di Games Link: The Faces of Evil and Zelda: Wand of Gamelon lasts for just a handful of seconds.In a variant, the chemical glowsticks from The Curse Of Blackmoor Manor will fail at least twice in a game, no matter how recently you acquired or activated them.Get caught in a room with no bush and no berries, and the results are predictably unpleasant.

    trauma center second opinion plot

    So Brandon must explore the Grotto by dropping Fireberries on the floor to light up otherwise pitch-black rooms, then come back for more. The Fireberries themselves emit light, and warmth from Brandon's hand causes the berries to decay and lose their glow over the maximum of three screen transitions when they're on the cold floor, the decay stops and the glow remains constant. Serpent's Grotto consists mostly of a series of caverns with Fireberry bushes growing at strategic points.

  • The Serpent's Grotto puzzle from the first The Legend of Kyrandia involves clever use of multiple disposable lights.
  • The game also pokes fun at the battery technology of the 1940s.
  • Justified in Déjà Vu (1985) II, as the game states that since your character took poor care of the flashlight, the batteries are corroded and have little power.
  • Ironically, the ten second batteries can last you quite a while in the game as long as you're just exploring the darkness, but they burn out in a nanosecond if you try to use them in the single place in the game where you actually need a light. However, when you acquire fresh batteries, it becomes an Infinite Flashlight.
  • In the classic computer game Maniac Mansion, there is a flashlight item that, when first acquired, is one of these.











  • Trauma center second opinion plot