
suit and feeds off of a universal power cell, but how a light bulb drains power at just over half the speed as sprinting and pumping oxygen while underwater do is anyone's guess. Supposedly, the flashlight is attached to Gordon's H.E.V. A lampshade is hung on it in Episode One, and it was spoofed in the webcomic Concerned, specifically issue 20, along with the fact that in Half-Life 2, the flashlight for some reason uses the same power source as the " sprint" and " oxygen" functions.
#Trauma center second opinion plot full#
Gordon's and Barney's lights have a limited runtime and recharge when off (all signified by the opacity of the flashlight's icon), though it can stay on for a good three minutes and recharges in less than a full one.

The original and Blue Shift have a downplayed case.
#Trauma center second opinion plot series#

It lasts at least a few screens before needing a refill.

The lanterns in the other games last as long as you have Magic left, as they consume it to stay lit (the exception is The Legend of Zelda: Twilight Princess, where it consumes oil since Link doesn't have a proper Mana Meter).The lantern in The Legend Of Zelda C Di Games Link: The Faces of Evil and Zelda: Wand of Gamelon lasts for just a handful of seconds.In a variant, the chemical glowsticks from The Curse Of Blackmoor Manor will fail at least twice in a game, no matter how recently you acquired or activated them.Get caught in a room with no bush and no berries, and the results are predictably unpleasant.

So Brandon must explore the Grotto by dropping Fireberries on the floor to light up otherwise pitch-black rooms, then come back for more. The Fireberries themselves emit light, and warmth from Brandon's hand causes the berries to decay and lose their glow over the maximum of three screen transitions when they're on the cold floor, the decay stops and the glow remains constant. Serpent's Grotto consists mostly of a series of caverns with Fireberry bushes growing at strategic points.
